HCI & Theories of Spatial Computing
XR Design Theory and Practice for Digital Eyewear (2020) [YouTube]
Mike Alger
Designing for the Human Body in XR (2017) [Link]
Lauren Bedal
Somatics and Surveillance in Embodied Technologies (2020) [Link]
Anna Henson
Making The Tools for Spatial Computing (2018) [YouTube]
Timoni West, Unity
Spatial Computing is Not A Revolution (2019) [Link]
Dimitri Diakopoulos
Best Practices, Behavior, Ethics
Design for Mixed Reality [Link]
Microsoft Corporation
Oculus VR Best Practices Guide (2014+) [PDF]
Oculus VR
Social Virtual Reality Best Practices (2018) [PDF]
Renee Gittins
Augmented Reality, Augmented Ethics: Who Has the Right to Augment a Particular Physical Space? (2018) [Link]
Erica L. Neely
[Opinion] The Eyes Are the Prize: Eye-Tracking Technology Is Advertising’s Holy Grail (2019) [Link]
Avi Bar-Zeev
Harassment in Social VR: Implications for Design (2019) [Link]
Lindsay Blackwell, Nicole Ellison, Natasha Elliott-Deflo, Raz Schwartz
Oculus Hand Tracking Best Practices (2020) [Link]
Facebook/Oculus
Technology
VIRTUAL REALITY (2017) [PDF]
Steven M. LaValle, Cambridge University Press
[Optics] Accommodation and Vergence in Head-mounted Displays (2017) [Link]
Oliver Kreylos
[Optics] Head Mounted Display Optics I (2018) [PDF]
Gordon Wetzstein, Stanford University
[Optics] Head Mounted Display Optics II (2018) [PDF]
Gordon Wetzstein, Stanford University
[SLAM] Explained: Inside-Out Tracking (2017) [Link]
Dimitri Diakopoulos
[SLAM] Visual SLAM algorithms: A survey from 2010 to 2016 (2016) [Link]
Takafumi Taketomi
Leap Motion Design Sprints
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Scaffolding in VR: Interaction Design for Stacking and Assembly (2018) [Link]
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Summoning and Superpowers: Designing VR Interactions at a Distance (2018) [Link]
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Exploring the Hand-Object Boundary (2017) [Link]
Martin Schubert & Barrett Fox, Leap Motion
Perception & Psychophysics
Why Virtual Isn’t Real to your Brain (2012) [Link]
Michael Abrash
From Hexcodes to Eyeballs (2018) [Link]
Jamie Wong
Model of Illusions and Virtual Reality (2017) [Link]
Mar Gonzalez-Franco and Jaron Lanier
How our body influences our perception of the world (2015) [Link]
Lawrence R. Harris et al
The Sense of Embodiment in Virtual Reality (2012) [PDF]
Konstantina Kilteni, Raphaela Groten, Mel Slater
Enhancing Our Lives with Immersive Virtual Reality (2016) [PDF]
Mel Slater and Maria V. Sanchez-Vives
Saliency in VR: How Do People Explore Virtual Environments (2017) [Link]
Sitzmann et al.
“Do you feel in control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments (2018) [PDF]
Camille Jeunet, Louis Albert, Ferran Argelaguet, Anatole Lecuyer
Informing the Design of Novel Input Methods with Muscle Coactivation Clustering (2015) [PDF]
Myroslav Bachynskyi, Gregorio Palmas, Antti Oulasvirta, Tino Weinkauf
Consumed Endurance: A Metric to Quantify Arm Fatigue of Mid-Air Interactions (2014) [PDF]
Hincapie-Ramos, Juan David and Guo, Xiang and Moghadasian, Paymahn and Irani, Pourang
The Design of Time: Understanding Human Attention and Economies of Engagement (2017) [YouTube]
Chelsea Howe, Owlchemy Labs
Mobile AR
A Quick Guide to Designing for AR on Mobile (2019) [Part 1] [Part 2] [Part 3] [Part 4]
Bushra Mahmood