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self-study guide for learning the basics of spatial computing

Body-centric Computing

Michael Abrash

Lauren Bedal

Making The Tools for Spatial Computing (2018) [YouTube]

Timoni West, Unity

The Design of Time: Understanding Human Attention and Economies of Engagement (2017) [YouTube]

Chelsea Howe, Owlchemy Labs

Leap Motion Design Sprints
  1. Martin Schubert & Barrett Fox, Leap Motion

Design Guidelines

Mike Alger

Interaction Design in VR (2015) [YouTube]

Yasser Malaik, Valve

Designing for Virtual Reality (2015) [YouTube]

Alex Faaborg, Erica Morse, Jon Wiley, Manuel Clement, Google

A Quick Guide to Designing for AR on Mobile (2019) [Part 1] [Part 2] [Part 3] [Part 4]

Bushra Mahmood

Best Practices

Microsoft Corporation

Oculus VR Best Practices Guide (2014+) [PDF]

Oculus VR


Social Virtual Reality Best Practices (2018) [PDF]

Renee Gittins

Technical Foundation

Jamie Wong

Dimitri Diakopoulos

Takafumi Taketomi

Oliver Kreylos

[Optics] Head Mounted Display Optics I (2018) [PDF]

Gordon Wetzstein, Stanford University

[Optics] Head Mounted Display Optics II (2018) [PDF]

Gordon Wetzstein, Stanford University

Academic Literature


Steven M. LaValle, Cambridge University Press

The Sense of Embodiment in Virtual Reality (2012) [PDF]

Konstantina Kilteni, Raphaela Groten, Mel Slater

Lawrence R. Harris et al

Six Views of Embodied Cognition (2002) [PDF]

Margaret Wilson, UC Santa Cruz

“Do you feel in control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments (2018) [PDF]

Camille Jeunet, Louis Albert, Ferran Argelaguet, Anatole Lecuyer

Informing the Design of Novel Input Methods with Muscle Coactivation Clustering (2015) [PDF]

Myroslav Bachynskyi, Gregorio Palmas, Antti Oulasvirta, Tino Weinkauf